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The application of spring-mass systems to
the animation of brittle fracture is revisited.
The motivation arises from the recent
popularity of peridynamics in the computational physics community.
Peridynamic systems can be regarded as spring-mass systems with two specific
properties. First, spring forces are based on a simple strain metric,
thereby decoupling spring
stiffness from spring length. Second, masses are connected using a
distance-based criterion. The relatively large radius of influence
typically leads to a few hundred springs for every mass point.
Spring-mass systems with these properties
are shown to be simple to implement, trivially parallelized, and
well-suited to animating brittle fracture.
J. A. Levine, A. W. Bargteil, C. Corsi, J. Tessendorf, and R. Geist
"A Peridynamic Perspective on Spring-Mass Fracture."
In ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2014.
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