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In this paper, we present a method for fluid simulation on arbitrary quadrilateral surface meshes. We solve the Navier-Stokes equations by performing the traditional steps of fluid simulation, semi-Lagrangian advection and pressure projection, directly on the surface. We include level-set based front-tracking for visualizing "liquids", while we use densities to visualize "smoke". We demonstrate our method on a variety of meshes and create an assortment of visual effects.
"Fluid Simulation on Unstructured Quadrilateral Surface Meshes."
Accepted to the workshop "Structured Meshing: Theory, Applications, and Evaluation"
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